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house_rules_on_the_victorious_art_of_concession_style [Dragonseye RP Wiki]

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house_rules_on_the_victorious_art_of_concession_style

<big> a proposed House Rule in Game Master </big>

Meningen van Arjan zijn cursief, Ik wil hier best over in discussie maar liever face-to-face

Hearing the unspoken word

You can hide from a person with this charm active, this part works as surprise anticipating method.

No passionate *minds* can be detected, only compassion/conviction 4+.

No join battle dice.

ik zou de charm alsvolgt definieren: de tweede pargraaf helpt je in combat wanneer je van nature alerter bent en beter let op je interpersonal space. de rest geld buiten combat (en in mindere mate ook in combat maar je hebt dan echt geen tijd zieltjes te tellen).

“passionate minds” zijn wat mij betreft die uitzonderlijke characters die geen compassion/conviction 4+ hebben, maar toch erg passionate zijn. enkel en alleen van toepassing als de storyteller dat vind.

join battle dice zie ik geen problemen mee

Spoken in kindness

No change.

Instruction in good will

1.5x wound penalty. Rounded up. If opponent is incapacitated, who received damage from this charm, practicer has the obligation to see to it that the unconscious person is unharmed until the end of the day, in any ways necessary barring immediate suicide.

Ik zou die tweede eis formuleren als: the practitioner must take every reasonable step to make sure the his opponent survives not only the encounter, but also during recovery. leaving him with his friends is reasonable, as is leaving him inside his own camp without bleeding wounds. leaving him wounded in the middle of the jungle or on a raft in western ocean is not reasonable. whether the precautions are reasonable or not is up to the storyteller. Practitioners who do not abide this rule have to roll his compassion for limit break

Opening the door

No change.

Flawed dedication contest

No change.

Honey-Coated Admonitions

No change.

Softening Cruel Tidings

Must be activated against every charm in the combo. Maximum of 3 motes regained / activation with max compassionx2.

Ik zou de regeneration van motes achterwege laten, maar hem gewoon laten gelden tegen combo's. 1 Willpower voor een near perfect defence vind ik niet te sterk

Showering foes with friendship

7m 1wp. Further no change

Deze charm is te duur voor wat hij doet. aangezien je alleen in combo's gebruik mag maken van deze charm (in combat, de aplicatie daarbuiten is leuk, maar ook niet echt te sterk) kost hij al minstens 1 Willpower+ 2/3/4 motes extra per attack daarnaast vind ik de enige 2 charms die zinnig gebruik van deze charm kunnen maken ook niet echt boeiend genoeg. 3/4 motes als kosten vind ik redelijker voor deze charm

Soothing words of wisdom

No change

An Oath of presence

Healing occurs once every 5 ticks costing 2 motes.

Healing per actie/5 ticks is niet zo heel erg sterk als je bedenkt dat de meeste combats maar 5 rondes duren. overigens zou ik de healing per actie/DV refresh laten plaats vinden. das minder bookkeeping, en voor de meeste mensen komt dat neer op eens per 4/5 ticks (afhankelijk van jade bracers) Lessons of the rod The stunning damage is equal to the damage gained Loving Oration No change House Rules

house_rules_on_the_victorious_art_of_concession_style.txt · Last modified: 2011/10/17 19:25 (external edit)