This Page is About the different Houserules Currently in our campaign(s), in the particular houserule is written in which campaign it is used.
House Rules on Infinite Mastery: a change on how much motes you can spend on infinite mastery.
Excellencies : A change when you are allowed to activate your Excellencies
Ability and Attribute caps : A different cap on your Abilities and Attributes
Health Levels and Ox-Body : An attempt to make Stamina more usefull.
Flaws of Invulnerability : To make the Flaws of Invulnerability Usefull.
House Rules on Twilight anima power
Resistance Charm Tree : To make sense out of the Resistance tree.
Speed Limit : A Simple rule to address actions with Speed less than three.
List of usable Martial Arts : This list contains all the Martial Arts styles that can be used safely. For many other styles this list provides a good homebrew variant by one of the community's top Charm designers.
Stunting and Virtue Rolls : to make Stunts and virtue rolls stronger.
Botching and Auto-succes : To make botching possible with automatic successes.
Drama Points : To be Uber-epic for one scene.
Motivations : Changing and completing your motivation
Creating Familiars : Better familiar rules than Core provides us with.
XP-based Character creation : Character creation based on Experience for a bit more balance
Artifact armor : Artifact armor now more balanced, and maximum of 3 dots.
House rules on the Victorious Art of Concession Style : A proposed revision for the style, please comment