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house_rules

This Page is About the different Houserules Currently in our campaign(s), in the particular houserule is written in which campaign it is used.

Traits

House Rules on Infinite Mastery: a change on how much motes you can spend on infinite mastery.

Excellencies : A change when you are allowed to activate your Excellencies

Ability and Attribute caps : A different cap on your Abilities and Attributes

Health Levels and Ox-Body : An attempt to make Stamina more usefull.

Flaws of Invulnerability : To make the Flaws of Invulnerability Usefull.

House Rules on Twilight anima power

Resistance Charm Tree : To make sense out of the Resistance tree.

Combat

Speed Limit : A Simple rule to address actions with Speed less than three.

List of usable Martial Arts : This list contains all the Martial Arts styles that can be used safely. For many other styles this list provides a good homebrew variant by one of the community's top Charm designers.

Miscellaneous

Stunting and Virtue Rolls : to make Stunts and virtue rolls stronger.

Botching and Auto-succes : To make botching possible with automatic successes.

Drama Points : To be Uber-epic for one scene.

Motivations : Changing and completing your motivation

Creating Familiars : Better familiar rules than Core provides us with.

XP-based Character creation : Character creation based on Experience for a bit more balance

Artifact armor : Artifact armor now more balanced, and maximum of 3 dots.

Martial Arts Styles

House rules on the Victorious Art of Concession Style : A proposed revision for the style, please comment

house_rules.txt · Last modified: 2011/10/17 19:25 (external edit)