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house_rules

Table of Contents

This Page is About the different Houserules Currently in our campaign(s), in the particular houserule is written in which campaign it is used.

Traits

House Rules on Infinite Mastery: a change on how much motes you can spend on infinite mastery.

Excellencies : A change when you are allowed to activate your Excellencies

Ability and Attribute caps : A different cap on your Abilities and Attributes

Health Levels and Ox-Body : An attempt to make Stamina more usefull.

Flaws of Invulnerability : To make the Flaws of Invulnerability Usefull.

House Rules on Twilight anima power

Resistance Charm Tree : To make sense out of the Resistance tree.

Combat

Speed Limit : A Simple rule to address actions with Speed less than three.

List of usable Martial Arts : This list contains all the Martial Arts styles that can be used safely. For many other styles this list provides a good homebrew variant by one of the community's top Charm designers.

Miscellaneous

Stunting and Virtue Rolls : to make Stunts and virtue rolls stronger.

Botching and Auto-succes : To make botching possible with automatic successes.

Drama Points : To be Uber-epic for one scene.

Motivations : Changing and completing your motivation

Creating Familiars : Better familiar rules than Core provides us with.

XP-based Character creation : Character creation based on Experience for a bit more balance

Artifact armor : Artifact armor now more balanced, and maximum of 3 dots.

Martial Arts Styles

House rules on the Victorious Art of Concession Style : A proposed revision for the style, please comment