In addition to the basic techniques found in the book, two additional basic techniques can be learned. Like other basic techniques, the PCs start with two dots in each of these techniques.
Cost: –; Range: Close/Still; Type: Strike
Clash Roll: Strength + Power Attack; Damage: Strength - Opponent's Dexterity (min 1)
The fighter sacrifices accuracy for raw power with a focused striking technique. These attacks work best when the opponent comes in as close as possible, causing these attacks to automatically defeat Grapple techniques.
Cost: –; Range: Mid/Still or Advance; Type: Defensive
Clash Roll: Dexterity + Sidestep; Damage: None
Footwork is important to all fighters. With this technique the fighter moves to the side to avoid an attack and create an opening for himself. When successful, this technique adds 3 dice to her next Clash roll. This technique serves best against wide movements, it automatically defeats Rush techniques.