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===== Characters ===== Special mission, special people. [[Ark]]: Played by [[User:Thijs|Thijs]] [[Gregor]]: Played by [[User:Glod Glodsson|Glod Glodsson]] [[Jess]]: Played by [[User:Evertred|Evertred]] [[Muurbloempje]]: Played by [[User:Hammerspace|Hammerspace]] [[Sid]]: Played by [[User:Daioh|Daioh]] ===== Non-player Characters ===== Alva: A small woman, wife of Hakon. She's an important member of the Whitewall Guardians. Ashura: A beautiful woman. Likes to wear vibrant colors. Her hair is adorned with ribbons and feathers. She is generally very silent. Married to Kreios. Bright Shattered Ice: A very powerful Solar Exalted in the First Age. She is responsible for creating I AM, Ixion and Ichrim, amongst her many projects. Hakon: Weapons dealer for Shiva. He is a giant of a man in all proportions. He works in Whitewall, taking advantage of the weapon industry there. He's also recruited in the Whitewall Guardians. Ivar: Captain of the air ship that brings visitors to and from fort Shiva. Even though his rank is not all that impressive, it can never hurt to be on his good side, at least if you plan on returning to fort Shiva on a regular basis. Kreios: A real bishounen with brown skin and long white hair. He carries a large reaper daiklave with him, though sheathed so it is uncertain what material it's made from. He's a talented socialite and has a strong mental defense. Roxy: Local singer in Fort Shiva. She's a tall black woman with a powerful and deep voice. Shiva: A powerful scavenger lord. Even though physically a woman, he presents himself as a man, and others seem to treat him like one as well. Tempest: The most he seems to be willing to say about what he is, is that he's not human. He's apparently unable to tread outside the boundaries of the underground facilities of the Maker and Whitewall. He has the ability to create copies of himself, which makes the options God, Elemental, Demon, Fair Folk or Lunar the most probable. Yin: A scavenger savant in service of Shiva. She has a strange sense of humor which she finds in creeping people out. Even if people are not so much affected she still finds pleasure in being like she is. Because she always has the same smile on her face and talks in a monotonous voice she can be very hard to gauge for most people. ==== Automata and AIs ==== Automaton Guardian: A seemingly powerful automaton who guards the location where the Consciousness was stored. While he has been tricked the first time, it is uncertain whether he'll allow passage into the safe once again. Ichrim: An artificial intelligence designed to counter Ixion and take away its control. It does, however, share a lot of the functionality of Ixion. Ixion: An artificial intelligence designed to operate the defense systems of Creation in the First Age. It had to be taken down because of defective behaviour, but it has appeared once again. Oomanji: A huge dragon shaped automaton. He's convinced that Ixion should be stopped, and is therefore helping the party. ===== Locations ===== Dehenna: City of slaves owned by the Ledaal family. The people of Dehenna are being controlled with drugs so that riots pretty much never occur. Dehenna can be found on the coast of the inland sea. Dehenna mountains: A mountain range north of Dehenna. Fort Shiva: Base of operations for the scavenger lord Shiva. It is a city built in the Dehenna mountains for the sole purpose of extracting the contents of a First Age building from within the mountain. This is a tough job, since the building has been scattered throughout the mountain when the Wyld passed over it during the Great Contagion. Whitewall: This large city in the North was built as Ondar Shambal in the First Age. However, its creator cast down the city after learning of the corruption inside its walls. It was later rebuilt by the Solar Tenrae and her Lunar mate Den'rahin. During the Usurpation the Realm could find no allies amongst the city's Dragonblooded to take down their rulers. Eventually the two Celestials were assassinated. While Whitewall accepts the rule of the Realm, they've never been on truly friendly terms. * The Solar Twilight only known as the Maker had a workshop in the city. While it was a seemingly timid workshop built in the lower regions of the city (which was, at best, uncommon), a hatch reveals a path to a deeper cave. In this cave is a safehouse where the Maker stored a creation which he truly wanted to keep hidden from the rest of the world. ===== House Rules ===== [[House Rules on Excellencies|Excellencies]] [[House Rule on Combos|Combos]] [[House Rules on Ability and Attribute caps|Ability and Attribute caps]] [[House Rules on Health Levels and Ox-Body|Health Levels and Ox-Body]] [[House Rules on the Flaws of Invulnerability|Flaws of Invulnerability]] [[House Rules on Twilight anima power|Twilight anima power]] [[House Rules on Zenith anima power|Zenith anima power]] [[House Rules on Speed|Speed Limit]] [[House Rules on Stunting and Virtue Rolls|Stunting and Virtue Rolls]] [[House Rules on Botching and Auto-successes|Botching and Auto-succes]] [[Drama Points]] [[House Rules on Motivation|Motivations]] [[XP-based Character creation]] [[Creating Familiars]] [[Artifact armor]] [[Houserule: Martial Arts|Martial Arts]] Use the Armorium for weapons, not the weapons from the Exalted books. ===== Experience ===== Characters are built with xp-based character creation. 500 xp is roughly equivalent to an efficiently built starting character with about 50 xp. Starting experience: 500
Game experience: 90
Total experience: 590 Total number of sessions: 18