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======Amber Lynn van Hilst====== Image_ref: Full Name: Amber Lynn van Hilst Description_wiki: Residence_ref: Age: 22 Gender: Female Family_ref*: Team_ref*: Affiliation_ref*: Profession: Rigger, Rogue Summoner. =====Appearance===== something like this: {{:savageworlds1:setting:amber_lynn_face.png?200|}} =====Personality===== Happy, carefree, sometimes a bit too carefree =====Background===== TBA =====Character Stats===== ====Attributes==== * Agility : d6 * Smarts : d10 * Spirit : d12 * Strength : d4 * Vigor : d8 ====Hindrances==== * Curious (Major) * Stubborn (minor) * Optimist (minor) ====Racial Abilities (Banshee)==== * Channel Sound - Emit shriek * 2P: Spi roll vs Toughness (no armor) of inanimate object within 10 yards. Fail: Toughness-1, Success: Toughness-5, Raise (or Toughness 0): Destroyed. Max 1m³ * 2P: Spi based ranged attack (cone), Spi+2d8 damage, Athletics-2 to dodge. * Silence - 3P medium Burst, 6P Large burst: remove all sound within area for 10 rounds. ====Edges==== STARTING * Pulse Path - Sighted * Extra Spell (Fear) NOVICE * Rigger (+2 repair,knowledge,hacking HW) * Iron Inside (+2 spirit to resist fat.) * Extra Spell (The Sight) * Extra Spell (Summon Ally) * Elan (+2 on skill roll after using Karma) SEASONED * (Telesma: Pulse Battery) * Extra Spell (Quickness) * Extra Spell (Shapechange) * Rapid Recharge (1 pp/30 min) VETERAN * (Telesma: Assistant) * Brave * Charismatic * Extra Spell (Quickness) HEROIC * (Telesma: Attribute Synergy (Spi)) * Banshee * Nerves of Steel * Lucky * Improved Banshee ====Skills==== * Knowledge (Spirits) d8 * Knowledge (Comp) d4 * Hacking d8 * Perform Ritual d12 * Fighting d4 * Repair d8 * Persuasion d12 ====Powers==== ^Power ^Trapping ^Cost ^Range ^Effect ^Duration ^ | Bolt | Ghostly Gargoyle tearing through people | 1-3 | 12/24/48 | 2d6/3d6 damage, maximum of 3 bolts | instant | | Deflect | Smoke wings covering body | 3 | Touch | -2 on to hit rolls, -4 with a raise | 3 rounds, 1/round | Shape Change | Various human/gargoyle hybrids [[gargoyles]] -1 rank | 3+/2 | personal | change shape into a creature | 3 rounds, 1/round | | Fear | horrific visage | 3 | Spirit x2 | Roll spirit vs fear, versus +2 with raise, Medium burst | Instant | | Summon Ally | [[gargoyles]] | Smarts | See page 117 | 3 rounds, 1/round | | The Sight | Dissolve into smoke and ash | ??? | Personal | Pass to spirit World| 1 hour, 2 with raise | | Quickness | Blur, followed by afterimage of protective gargoyle | ??? | Touch | Two actions per round | 3 rounds, 2/round | ====Derived Stats==== * Charisma : 1 = 0 - 1Optimist + 2Charismatic * Manipulation : 8 = 2 + [Persuasion / 2] * Pace : 6 * Parry : 4(+2) = 2 + [Fighting / 2] (+ 2Energy Shield) * Toughness : 8(+5) = 2 + 1heroic + [Vigor / 2] (+ 5Armor) * Carrying: 20 = Strength × 5 * Mana: 30 = 5 + 5 × 4rank + (1 + 4)Telesma Battery ==== Advancement ==== //See [[..:meta:#advancement]].// Experience: 110 NOVICE * Rigger (+2 repair,knowledge,hacking HW) * Perf Rit. d10,Persuasion d8 * Iron Inside (+2 spirit to resist fat.) * Extra Spell (The Sight) * Vigor d6 * Extra Spell (Summon Ally) SEASONED * (Telesma: Pulse Battery) * Elan * Extra Spell (Quickness) * Extra Spell (Shapechange) * Rapid Recharge (1 pp/30 min) * Charismatic * Smarts d10 VETERAN * (Telesma: Assistant) * Knowledge Spirits d8, persuasion d10 * Brave * Lucky * Extra Spell (Speed) * Vigor d8 * Nerves of Steel HEROIC * (Telesma: Attribute Synergy (Spi)) * Spirit d12 * Persuasion d12, Perform Ritual d12 * Combat Reflexes * Vigor d10 * Banshee Advanced * Extra Spell (Armor)