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======Amber Lynn van Hilst======
Image_ref:
Full Name: Amber Lynn van Hilst
Description_wiki:
Residence_ref:
Age: 22
Gender: Female
Family_ref*:
Team_ref*:
Affiliation_ref*:
Profession: Rigger, Rogue Summoner.
=====Appearance=====
something like this:
{{:savageworlds1:setting:amber_lynn_face.png?200|}}
=====Personality=====
Happy, carefree, sometimes a bit too carefree
=====Background=====
TBA
=====Character Stats=====
====Attributes====
* Agility : d6
* Smarts : d10
* Spirit : d12
* Strength : d4
* Vigor : d8
====Hindrances====
* Curious (Major)
* Stubborn (minor)
* Optimist (minor)
====Racial Abilities (Banshee)====
* Channel Sound - Emit shriek
* 2P: Spi roll vs Toughness (no armor) of inanimate object within 10 yards. Fail: Toughness-1, Success: Toughness-5, Raise (or Toughness 0): Destroyed. Max 1m³
* 2P: Spi based ranged attack (cone), Spi+2d8 damage, Athletics-2 to dodge.
* Silence - 3P medium Burst, 6P Large burst: remove all sound within area for 10 rounds.
====Edges====
STARTING
* Pulse Path - Sighted
* Extra Spell (Fear)
NOVICE
* Rigger (+2 repair,knowledge,hacking HW)
* Iron Inside (+2 spirit to resist fat.)
* Extra Spell (The Sight)
* Extra Spell (Summon Ally)
* Elan (+2 on skill roll after using Karma)
SEASONED
* (Telesma: Pulse Battery)
* Extra Spell (Quickness)
* Extra Spell (Shapechange)
* Rapid Recharge (1 pp/30 min)
VETERAN
* (Telesma: Assistant)
* Brave
* Charismatic
* Extra Spell (Quickness)
HEROIC
* (Telesma: Attribute Synergy (Spi))
* Banshee
* Nerves of Steel
* Lucky
* Improved Banshee
====Skills====
* Knowledge (Spirits) d8
* Knowledge (Comp) d4
* Hacking d8
* Perform Ritual d12
* Fighting d4
* Repair d8
* Persuasion d12
====Powers====
^Power ^Trapping ^Cost ^Range ^Effect ^Duration ^
| Bolt | Ghostly Gargoyle tearing through people | 1-3 | 12/24/48 | 2d6/3d6 damage, maximum of 3 bolts | instant |
| Deflect | Smoke wings covering body | 3 | Touch | -2 on to hit rolls, -4 with a raise | 3 rounds, 1/round
| Shape Change | Various human/gargoyle hybrids [[gargoyles]] -1 rank | 3+/2 | personal | change shape into a creature | 3 rounds, 1/round |
| Fear | horrific visage | 3 | Spirit x2 | Roll spirit vs fear, versus +2 with raise, Medium burst | Instant |
| Summon Ally | [[gargoyles]] | Smarts | See page 117 | 3 rounds, 1/round |
| The Sight | Dissolve into smoke and ash | ??? | Personal | Pass to spirit World| 1 hour, 2 with raise |
| Quickness | Blur, followed by afterimage of protective gargoyle | ??? | Touch | Two actions per round | 3 rounds, 2/round |
====Derived Stats====
* Charisma : 1 = 0 - 1Optimist + 2Charismatic
* Manipulation : 8 = 2 + [Persuasion / 2]
* Pace : 6
* Parry : 4(+2) = 2 + [Fighting / 2] (+ 2Energy Shield)
* Toughness : 8(+5) = 2 + 1heroic + [Vigor / 2] (+ 5Armor)
* Carrying: 20 = Strength × 5
* Mana: 30 = 5 + 5 × 4rank + (1 + 4)Telesma Battery
==== Advancement ====
//See [[..:meta:#advancement]].//
Experience: 110
NOVICE
* Rigger (+2 repair,knowledge,hacking HW)
* Perf Rit. d10,Persuasion d8
* Iron Inside (+2 spirit to resist fat.)
* Extra Spell (The Sight)
* Vigor d6
* Extra Spell (Summon Ally)
SEASONED
* (Telesma: Pulse Battery)
* Elan
* Extra Spell (Quickness)
* Extra Spell (Shapechange)
* Rapid Recharge (1 pp/30 min)
* Charismatic
* Smarts d10
VETERAN
* (Telesma: Assistant)
* Knowledge Spirits d8, persuasion d10
* Brave
* Lucky
* Extra Spell (Speed)
* Vigor d8
* Nerves of Steel
HEROIC
* (Telesma: Attribute Synergy (Spi))
* Spirit d12
* Persuasion d12, Perform Ritual d12
* Combat Reflexes
* Vigor d10
* Banshee Advanced
* Extra Spell (Armor)